Ultimately, the AI brain produces the right “button keys” – shoot, strafe, yaw, pitch, jump, and so on – to press at every single frame.
This way, when utilizing the AI for testing purposes, direct interaction with the code isn’t necessary.Įxamples of high-level objectives that can be provided through visual scripting are move, defend, attack, interact, action, seek and destroy, and follow. game and level designers) high-level control of AI objectives through visual scripting. The technology is set up to provide quality assurance analysts – who analyze and test games on a regular basis – and content creators (e.g.
In order to test things properly, an AI behaving as close as possible to human players was needed. The initial scope of the project was to build an AI to scale automated testing for large multiplayer sessions. This tech was basically built to make bots play games, so that humans don’t have to. For clarity, the initiative has nothing in common with the self-learning agents as demonstrated by SEED or the AI present in Star Wars Battlefront II’s Arcade mode. The project was started by Jonas Gillberg, Sr AI Engineer at EA, in August 2017 and involved (as mentioned above) the creation of a brand-new technology. The development team doubled down on utilizing the AI to make players feel heroic on the battlefront, allowing them to create their own, larger-than-life Star Wars moments – and to just have fun without the pressure of human competition.īlaster fire zipping through the air in a high intensity Clone Wars battle on Geonosis in Co-Op.
Since then, as part of the Cooperation Update, the AI has been put front and center in no less than two new game modes: online Co-Op and offline Instant Action. But it also enabled players across the entire skill spectrum to have a good time, as the bots are – if compared to seasoned veteran players – easier targets. The AI provided scale to the combat by increasing the sheer number of troopers on the battlefront. For the first time in Star Wars Battlefront II’s online multiplayer, players battled alongside and against bots (another word for AI controlled units). The New AI in Star Wars Battlefront II – A Brief SummaryĪ big milestone was reached in early 2019 as Capital Supremacy launched, introducing a brand-new AI technology. Hopefully, it’ll give you some noteworthy insight in how the AI operates under the hood, and why it ultimately allows our game designers to create awesome gameplay experiences and quintessential Star Wars battle moments.ĪI controlled Anakin Skywalker and Obi-Wan Kenobi teaming up, creating this quintessential Star Wars moment on the streets of Theed.
If you’re a long-time player (or just generally observant), you’ve probably noticed how the implementation of non-human players – driven by AI (artificial intelligence) – has played a major role in the evolution of Star Wars™ Battlefront™ II throughout the year.Īs we tend to talk a lot about the more, let’s say, tangible aspects of our game – be it new planets, heroes, reinforcements, that kind of thing – we wanted to take a moment to highlight the work of our coders and designers in this specific domain. OVERVIEW CAMPAIGN ROADMAP HEROES MULTIPLAYER PROGRESSION HEROES MAPS & LOCATIONS GAME MODES REINFORCEMENTS CLASSES VEHICLES News Forums OVERVIEW CAMPAIGN ROADMAP HEROES MULTIPLAYER PROGRESSION HEROES MAPS & LOCATIONS GAME MODES REINFORCEMENTS CLASSES VEHICLES News Forums How Artificial Intelligence Has Evolved Star Wars Battlefront II How Artificial Intelligence Has Evolved Star Wars Battlefront II Star Wars: Jedi Fallen Order™ Star Wars Battlefront II Star Wars Galaxy of Heroes